

We no longer use cinematic conversations for exposition." People in various departments about the ways in which we present story Story, so I wasn’t privy to all the decisions and ideas that formed theįinal product at ship.Now that my team is actively writing story content, I’ve worked with I was not directly involved with the core Guild Wars 2 " We've had to rethink our methods of story delivery post-ship. Let's not over-promise or over-commit, eh? Still, Syp should be happy to hear a fix is incoming for at least some of the problems he so eloquently highlighted. I like the use of the future tense there and the flurry of adjectives and descriptive phrases setting limits on what might be achieved. Trying to experience the Living World story." Many of the usability and contextual issues that players are facing when " I’m happy to say that our latest designs will go a long way in solving Paying players generally do not choose to play in unstable environments. I played five years on EQ2's Test server after all, but it had a population in double figures for most of that time. Testing in a live environment with players as the test subjects, in other words. While our tech and design were being solidified." InĮssence, we were rolling out the Living World story in small phases Upcoming releases which would have much more gameplay and story. Two releases is that there was supposed to be a huge narrativeĬomponent to them when in reality they were meant to provide context for & Frost: Prelude and Flame & Frost: The Gathering Storm, hadĮxtremely short development cycles. " To put it into perspective, our first two Living World releases, Flame So are you managing it or aren't you? If not, when do you think you might get on top of things? Through the motions a number of times, it's getting a little easier to with multiple teams producing thematically connected stories in shortĭevelopment cycles, it's often stressful. As usual the subtext tells almost more than what's being said out there in the open.

#GW2HANDCRAFTED FURY UNLEASHED FULL#
The full interview is here and it's well worth reading. Today I read an interview with the game's Head Writer Bobby Stein that goes no small way towards explaining why that might be. Some of them are shuttered or haven't posted for months but quite a few have posted recently in pretty positive tone.Ĭlearly GW2 is working very well for some and less well for others. I took the trouble to click through Hunter's GW2 blogroll this morning, which is a list of blogs most of which I've never read or even heard. That might be just the insular nature of the little pond we all swim in, though. Some have dropped out altogether while others still post but frequently grumble (guilty as charged). That popularity, however, doesn't seem to be mirrored by the GW2 bloggers and commenters I read. Anecdotally from my own observation in-game I'd say Yak's Bend has rarely been busier, with plenty of new players asking new player type questions in map chat and many familiar names I haven't seen for a while not just reappearing but sticking around. The Nosy Gamer's invaluable if controversial Digital Dozen consistently shows GW2 second only to World of Warcraft in XFire logins. NCSoft's quarterly report in May described both box sales and microtransactions as " still very strong". Just shy of a year after launch Guild Wars 2 looks to be in good shape commercially.
